await_compile
Wait for Unity to finish compiling and reloading, then return compile errors or clean status. Use after writing .cs files with optional timeout.
Instructions
Block until Unity finishes compiling + reloading, then return compile errors. Use after writing .cs files instead of sleep. Returns errors or 'compile clean (Xs)'. Handles domain reload disconnects transparently. timeout=0 → immediate check, no loop. Epoch-aware via sync_status when available (+10 from MAJOR-1); falls back to compile_status.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeout | No |