Sync Unity
sync_unityReload Unity Editor after code changes: trigger Refresh and optional Resolve, then wait for new code to become live.
Instructions
Unified Unity reload: trigger Refresh (+ optional Resolve), wait for new code to live.
resolve=True: call Client.Resolve() first (use after package.json change).
bump=True: atomically increment plugin patch version BEFORE sync, implies resolve=True.
Returns: 'sync clean' / compile errors / timeout message.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bump | No | ||
| resolve | No | ||
| timeout | No | Seconds before giving up (default varies per tool) |