sync_unity
After code changes, reload Unity and wait for the new code to take effect. Optionally resolve dependencies or bump the plugin version first.
Instructions
Unified Unity reload: trigger Refresh (+ optional Resolve), wait for new code to live.
resolve=True: call Client.Resolve() first (use after package.json change).
bump=True: atomically increment plugin patch version BEFORE sync, implies resolve=True.
Returns: 'sync clean' / compile errors / timeout message.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bump | No | ||
| resolve | No | ||
| timeout | No |