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Create game lobby and optionally start matchmaking

lol_workflow_lobby
Destructive

Create a custom or matchmade lobby for a specific queue (e.g., 420 for Ranked Solo) and optionally start matchmaking search. Use to set up queues or queue up with a party.

Instructions

Creates a custom or matchmade lobby for a queue (e.g. 420 for Ranked Solo, 450 for ARAM) and optionally starts matchmaking queue search. Replaces the current lobby if it is on another queue. If the search fails after a lobby was created from nothing, that lobby is closed again. Use this tool to set up queues or queue up with a party. Always prefer this dedicated workflow tool over manual REST calls or lol_eval. For accepting the ready check when queue pops, use lol_workflow_matchmaking_accept instead. To look up queue IDs, query lol_static with kind "queues". Needs "POST /lol-lobby/v2/lobby" (and, for startMatchmaking, "POST /lol-lobby/v2/lobby/matchmaking/search" plus "DELETE /lol-lobby/v2/lobby" to undo) on the write allowlist.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
queueIdYesTarget queue ID (e.g. 420 for Ranked Solo/Duo, 440 for Ranked Flex, 450 for ARAM, 400 for Normal Draft)
startMatchmakingNoWhether to immediately start searching for a match after lobby creation

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv0.6.0

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already flag destructive and non-idempotent behavior, but the description adds crucial specifics: it replaces an existing lobby on another queue, rolls back a newly created lobby if search fails, and lists the required write-allowlist endpoints. This is rich behavioral context beyond the structured annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core action, then adds only essential behavioral notes, usage routing, and prerequisite endpoints. Every sentence earns its place with no filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter mutation tool with no output schema, the description covers purpose, side effects, rollback behavior, alternatives, and auth requirements. An agent has everything needed to invoke it correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so both parameters are already documented in the schema. The description adds queue ID examples and clarifies that startMatchmaking means immediately searching, but this largely mirrors schema content. Baseline 3 applies when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (creates) and resource (custom or matchmade lobby) and defines scope via queue examples and optional matchmaking. It clearly distinguishes itself from siblings like lol_workflow_matchmaking_accept and lol_static.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly says when to use it (set up queues or queue up with a party), when to use alternatives (accept ready check with lol_workflow_matchmaking_accept; look up queue IDs with lol_static), and instructs to prefer this over manual REST calls or lol_eval.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.