Resolve static game data ids to names
lol_staticResolve numeric League of Legends game IDs (championId, itemId, perkId, summonerSpellId, mapId, queueId) to readable names and metadata via cached static client documents.
Instructions
Resolve numeric League of Legends game data IDs to human-readable names and metadata using locally served static client documents. Use this tool to translate raw championId, itemId, perkId, summonerSpellId, mapId, or queueId received from other tools or telemetry events into readable entities. For live client state, use lol_get instead. For OpenAPI endpoint models, use lol_schema instead. Prerequisite: League client must be running to fetch static bundles; results are cached.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ids | No | Exact ids to resolve (e.g. [157] for a championId) | |
| kind | Yes | Which static document to query | |
| limit | No | Maximum entries to return | |
| query | No | Case-insensitive substring match against the entry name | |
| fields | No | Extra fields to include beyond the default {id, name}, e.g. ["roles"] | |
| offset | No | Entries to skip, to page past a truncated result | |
| refresh | No | Force re-fetch of this document from the client |