Start tailing the client console
lol_cdp_console_startStart capturing League Client renderer console logs, warnings, and uncaught exceptions via CDP into an in-memory buffer for frontend diagnostics before UI actions or plugin tests.
Instructions
Attach to the League Client renderer via Chrome DevTools Protocol (CDP) and begin streaming console logs, warnings, and uncaught exceptions into an in-memory buffer. Use this tool before executing UI actions or testing plugins to capture runtime frontend diagnostics. To retrieve buffered entries, call lol_cdp_console_tail. To stop capturing and release memory, call lol_cdp_console_stop. For client log files on disk, use lol_logs_tail instead. Behavior: Non-destructive; automatically survives renderer page reloads with continuity. Prerequisite: Active CDP connection.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||