Start buffering LCU events
lol_events_startOpen a WebSocket event tap to buffer live League Client Create/Update/Delete notifications in memory for real-time monitoring of champ select, gameflow, or lobby updates. Poll via lol_events_poll.
Instructions
Open the League Client WebSocket event tap and buffer live OnJsonApiEvent Create/Update/Delete notifications in memory. Use this tool to monitor real-time client state changes (such as champ select progress, gameflow phase, or lobby party updates). To poll buffered events, call lol_events_poll. To record raw WAMP frames with socket lifecycle diagnostics, use lol_wamp_record_start instead. For static game assets, use lol_static instead. Behavior: Ring buffer evicts oldest events after buffer limit is reached. Calling while running updates URI filters and preserves already buffered events. Prerequisite: League client must be running.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| filters | No | Array of URI prefix filters applied at ingest (e.g. ["/lol-champ-select/", "/lol-gameflow/"]); omit for unfiltered firehose |