Live game all data
lol_game_allFetch full real-time League of Legends in-match telemetry including scores, items, clock, objectives, events during a live game. Read-only, with compact summary or raw payload.
Instructions
Fetch complete real-time in-match game state (scores, player inventories, game time, objectives, events) from the live League game engine. Use this tool during an active match to get full game telemetry. For specific player details, use lol_game_player. For game clock and map only, use lol_game_stats. For in-game kill/objective events, use lol_game_events. For client/lobby data outside matches, use lol_get. Behavior: Prerequisite: Match must be currently running (Live Client Data API on port 2999). Safe and read-only. Returns compact summary by default to conserve tokens; pass "raw" for full ~100KB payload.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| format | No | Output format: "summary" for compact LLM-friendly overview, or "raw" for full ~100KB payload | summary |