Start recording client HTTP requests
lol_cdp_network_startAttach to the League Client renderer via Chrome DevTools Protocol to start capturing HTTP/HTTPS network requests into memory, enabling REST traffic monitoring, latency measurement, and API debugging.
Instructions
Attach to the League Client renderer via Chrome DevTools Protocol (CDP) and begin capturing outgoing and incoming HTTP/HTTPS network requests into an in-memory buffer. Use this tool to monitor REST traffic, measure endpoint latency, or debug failed API calls made by the client UI. To inspect captured requests, call lol_cdp_network_tail or lol_cdp_network_summary. To read response payload bodies, use lol_cdp_network_body with a request ID. For WebSocket events, use lol_events_* or lol_wamp_record_* instead. Behavior: Captures request metadata, headers, status codes, and timing. Prerequisite: Active CDP connection.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||