Read buffered client console output
lol_cdp_console_tailRetrieve buffered console entries from a running League of Legends client after a cursor, so you can monitor renderer logs, filter by level or text, and detect reloads.
Instructions
Return buffered console entries after your cursor. Times are epoch milliseconds: "ts" is this process's anchored clock, "pageTs" is the renderer's own stamp, and their difference is a delivery-latency signal. "reattach" entries mark renderer reloads and survive every filter, because a reload is context for whatever you are reading. Errors if the tailer is not running rather than returning an empty result.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| text | No | case-insensitive substring of the message | |
| level | No | console severity, e.g. "error" or "warning" | |
| limit | No | max entries, default 100 | |
| since | No | lower bound on ts, epoch milliseconds | |
| until | No | upper bound on ts, epoch milliseconds | |
| cursor | No | seq cursor from a previous tail | |
| targetId | No | restrict to one renderer incarnation |