Manage cue
manage_cueStore, recall, or morph named snapshots of custom parameters, with timed crossfades and optional beat/bar quantize.
Instructions
Live-performance scene system: store / recall / morph / list / delete named cues (snapshots of a COMP's custom-parameter values). Unlike manage_presets, a cue can be reached with a timed morph that crossfades every numeric control from the current look to the cue over N seconds (eased), via a small Execute DAT — so you can glide between looks on stage instead of hard-cutting. Recall and morph also take an optional quantize ('beat'/'bar') that defers the change to the next musical boundary (from the project tempo) so scene changes land on the downbeat. Build cues with create_control_panel, then jump or morph between them.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | store a cue (snapshot of the COMP's custom params), recall it instantly, morph to it over time, list, or delete. | |
| comp_path | No | COMP whose custom-parameter values the cue captures (a control-panel container). | /project1 |
| name | No | Cue name (required for store/recall/morph/delete). | |
| duration | No | (morph) Crossfade time in seconds from the current look to the cue. | |
| quantize | No | (recall/morph) Snap the scene change to the music. 'off' (the default) fires immediately. 'beat' defers the recall/morph until the next beat boundary; 'bar' until the next bar (measure) boundary — read from the project tempo (op('/').time.tempo) and time signature. The change is scheduled, not blocking. |