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Create video synth

create_video_synth

Generate analog video-synthesizer patterns (lissajous, interference, scanlines) as a GLSL TOP with live controls for speed, frequency, scale, and color for VJ work.

Instructions

Instantiate an analog video-synthesizer pattern (lissajous oscillator curve, moving interference fringes, or CRT scanline modulation) into a GLSL TOP with live Speed / FreqX / FreqY / Scale / Color controls. An oscillator/interference generator for VJ work — distinct from create_shader_lib's tunnel/raymarch/fractal/metaball looks.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modeNoOscillator look: 'lissajous' (two-oscillator X/Y curve), 'interference' (moving sine fringes), or 'scanlines' (analog CRT scanline modulation).lissajous
speedNoAnimation speed multiplier (drives uTime). Exposed as a live 'Speed' control.
freq_xNoX-axis oscillator frequency (uFreqX). Exposed as a live 'FreqX' control.
freq_yNoY-axis oscillator frequency (uFreqY). Exposed as a live 'FreqY' control.
scaleNoPattern scale/zoom multiplier (uScale). Exposed as a live 'Scale' control.
colorNoBase color as hex (e.g. '#33ccff'); parsed to 0..1 RGB and exposed as 'Color'.
resolutionNoOutput resolution [width, height] of the GLSL TOP.
expose_controlsNoExpose live Speed / FreqX / FreqY / Scale / Color controls on the system container.
parent_pathNo/project1
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations indicate readOnlyHint=false and destructiveHint=false, so the tool is not read-only nor destructive. The description adds that it exposes live controls, but does not detail side effects like node creation or modification. No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences with front-loaded information. Every word adds value, no fluff.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 9-parameter tool with no output schema, the description explains the purpose and usage context adequately. It could mention what the tool returns, but it's not required.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 89%, with most parameters having detailed descriptions. The description reiterates that controls are live but adds no substantial meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool instantiates an analog video-synthesizer pattern into a GLSL TOP with live controls. It uses specific verbs ('instantiate') and resources ('GLSL TOP'), and explicitly distinguishes itself from create_shader_lib's tunnel/raymarch/fractal/metaball looks.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description notes the tool is distinct from create_shader_lib and is for VJ work, but does not explicitly state when to use or not use it, nor list alternatives beyond that one sibling.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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