Apply GLSL TOP mapping
apply_glsl_top_mappingConstruct a GLSL TOP network from a pre-translated mapping containing fragment, uniforms, channels, and controls for Shadertoy, ISF, or custom shaders.
Instructions
Build a self-contained GLSL TOP network from a pre-translated mapping (fragment + uniforms + channels + controls). Foundation primitive used by Shadertoy and ISF importers; also reachable directly for power users with a hand-translated fragment.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mapping | Yes | Pre-built mapping (fragment + uniforms + channels + controls + provenance). | |
| parent_path | No | Parent COMP path where the system container is created. | /project1 |
| name | No | Name of the container COMP created under parent_path. | glsl_mapping |
| resolution | No | GLSL TOP output resolution [width, height]. | |
| pixel_format | No | GLSL TOP pixel format. | rgba8 |
| expose_controls | No | If false, skip the control panel pass. | |
| capture_preview | No | Capture a preview image of the output TOP after the build. |