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Create color grade

create_color_grade

Build a colour-grading stage with lift, gamma, gain, saturation, hue, and optional LUT. Adjust brightness, contrast, black level, and hue rotation.

Instructions

Build a colour-grading / LUT finishing stage over a source — the 'make the final output look graded' tool for VJ sets. A Level TOP applies lift/gamma/gain (brightness1 / gamma1 / contrast + black level), then an HSV Adjust TOP applies saturation + hue rotation; an optional LUT image file is loaded via a Movie File In TOP and fed into a Lookup TOP's second input to remap every colour. With an input_path the source is pulled in via a Select TOP (so it can live in another container); without one, a Ramp TOP test gradient is graded so it builds and previews standalone. Live Brightness / Gamma / Contrast / Saturation / Hue knobs are exposed. Output is a Null TOP.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
brightnessNoOverall brightness / gain multiplier (1 = unchanged). Drives the Level TOP's `brightness1` (this is the gain control — the param is `brightness1`, NOT `gain`).
gammaNoGamma / mid-tone curve (1 = linear, <1 brightens mids, >1 darkens mids). Drives the Level TOP's `gamma1`.
contrastNoContrast around mid-grey (1 = unchanged). Drives the Level TOP's `contrast`.
black_levelNoLift the black point (0 = unchanged); raises the darkest pixels for a faded / filmic 'lift'. Drives the Level TOP's `blacklevel`.
saturationNoColour saturation multiplier (0 = greyscale, 1 = unchanged, >1 = punchier). Drives the HSV Adjust TOP's `saturationmult`.
hueNoHue rotation in degrees (0 = unchanged, 0..360 wraps the colour wheel). Drives the HSV Adjust TOP's `hueoffset`.
lut_pathNoOptional absolute path to a LUT image file (e.g. a 256x1 / 512x512 colour ramp). When given, a Movie File In TOP loads it and feeds the SECOND input of a Lookup TOP; the graded image is the first input, so each pixel is remapped through the LUT. Omit to skip LUT remapping.
input_pathNoOptional absolute path of the source TOP to grade. Pulled in via a Select TOP (TD wires don't cross containers). If omitted, a Ramp TOP test gradient is graded so the chain still builds and previews without any device or external source.
expose_controlsNoExpose live Brightness / Gamma / Contrast / Saturation / Hue knobs bound to the right node parameters.
parent_pathNo/project1
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description fully discloses the internal workings: it uses a Level TOP for lift/gamma/gain, an HSV Adjust TOP for saturation/hue, a Lookup TOP for LUT, and a Null TOP output. It explains parameter mappings (e.g., 'brightness1' vs 'gain') and the standalone test gradient behavior. Annotations indicate readOnlyHint=false and destructiveHint=false, which align with the description's 'build a ... stage' (non-destructive creation). No contradictions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise yet comprehensive. It front-loads the primary purpose, then efficiently details internal components, parameter behaviors, and special cases (with/without input_path, optional LUT). Every sentence serves a purpose; no wasted words. Structure is logical and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (10 parameters, no output schema), the description is remarkably complete. It explains the entire node chain, parameter mappings, optional LUT, source handling, and output (Null TOP). It covers all behavioral aspects an agent would need to invoke and understand the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is high (90%), so baseline is 3. The description adds meaningful context beyond schema: it explains the overall node chain, that the tools 'drives' each TOP parameter, and that live knobs are exposed. It also clarifies the Ramp TOP test gradient behavior. This extra context raises the score to 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose: 'Build a colour-grading / LUT finishing stage over a source — the 'make the final output look graded' tool for VJ sets.' It uses specific verbs ('Build', 'applies', 'exposed') and identifies the resource (colour-grading stage). It effectively distinguishes itself from siblings like create_glitch or create_kaleidoscope by explicitly labeling itself as a grading tool.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context on how to use the tool, explaining behaviors with and without input_path (pulling source vs. using test gradient) and optional LUT. However, it does not explicitly state when to use this tool versus alternatives, nor does it provide exclusions. The usage is implied through the detailed explanation of its function, which is adequate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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