Create audio-reactive visual
create_audio_reactiveAnalyzes audio spectrum, level, and beat to drive a real-time visual, rendered as bars, particles, rings, or grids.
Instructions
Build an audio analysis chain (spectrum + level + optional beat) and a spectrum visual driven by it. Each visual_style renders the spectrum its own way: glsl=horizontal bars, geometric=radial bars, particle=dot field, feedback=ring tunnel, instancing=LED grid.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| audio_source | No | microphone | |
| audio_file_path | No | Audio file path (audio_source='file'). | |
| existing_chop_path | No | Existing CHOP path (audio_source='existing_chop'). | |
| visual_style | Yes | ||
| frequency_bands | No | Spectrum resolution: sets the Audio Spectrum CHOP output length (TouchDesigner clamps it to 128–4096 bins). Higher = finer spectrum. | |
| beat_detection | No | ||
| expose_controls | No | Expose a live 'Sensitivity' knob (how strongly the audio drives the visual). | |
| parent_path | No | /project1 |