Import 3D model
import_modelImport a 3D model (.obj/.fbx/.usd) and render it with adjustable rotation, zoom, and scale controls, or use a default primitive.
Instructions
Import a 3D model file (.obj/.fbx/.usd) and render it to a TOP: a File In SOP reading model_path, fed into a Geometry COMP, with a Camera, a Light, and a Render TOP output as a Null. Omit model_path to fall back to a default primitive so the network still builds with no dependencies. Exposes RotateY (spin), Zoom (camera distance) and Scale knobs — the imported-model sibling of create_3d_scene.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| model_path | No | Path to a 3D model file (.obj/.fbx/.usd) read by a File In SOP. Omit to fall back to a default primitive so the network still builds and previews with no file dependency. | |
| rotate_y | No | Initial rotation of the model around Y in degrees (exposed as the RotateY knob). | |
| zoom | No | Camera distance from the model along Z (exposed as the Zoom knob). | |
| scale | No | Uniform scale applied to the model (1 = imported size). | |
| expose_controls | No | Expose live RotateY (spin), Zoom (camera distance) and Scale knobs. | |
| parent_path | No | /project1 |