Create cue sequencer
create_cue_sequencerBuild a bar-quantized cue timeline that advances through ordered steps, recalling or morphing stored cues on each bar or beat boundary for musical, deterministic sequencing.
Instructions
Build a bar-quantized cue timeline: a Beat CHOP (on the global tempo) + a CHOP Execute DAT that, on each bar (or beat) boundary, advances through an ordered list of steps and recalls — or morphs over morph_seconds — that step's cue on a target COMP. The deterministic, musically-timed counterpart to create_autopilot (which is random/cyclic). Reuses manage_cue's stored cues and the same cue_morph engine, so store the target's cues with manage_cue first. Live Active / Step / BarsPerStep controls let you pause, jump, or retune on stage.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | No | COMP whose stored cues (tdmcp_cues, from manage_cue) the sequencer recalls/morphs. Store the cues first. | /project1 |
| steps | Yes | The ordered timeline: each step names a cue and how many bars/beats it holds before the next. | |
| loop | No | When the last step finishes, wrap back to the first (true) or stop (false). | |
| quantize | No | Unit each step's count is measured in: 'bar' (× the project's beats-per-bar) or raw 'beat'. | bar |
| morph_seconds | No | 0 = snap to each cue instantly on its boundary; >0 = crossfade to it over this many seconds (via the same cue_morph engine manage_cue uses). | |
| name | No | Name of the engine container built inside target. | cue_seq |
| parent_path | No | Where to create the sequencer engine COMP. | /project1 |