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spawn_actor_from_blueprint

Instantiates an Unreal Blueprint class as a level actor, accepting parameters for class path, location, rotation, scale, and label.

Instructions

Spawn a level actor based on an Unreal Blueprint class.

Parameters:

  • kwargs: String containing parameters as key=value pairs or JSON object Example: "actor_class=/Game/AssetName/Blueprints/BP_House0.BP_House0_C location=100,100,0 name=MyHouse"

Supported parameters:

  • actor_class: (required) Path to the blueprint class

  • actor_label/name: Name for the actor

  • location: x,y,z location coordinates

  • rotation: pitch,yaw,roll rotation in degrees

  • scale: x,y,z scale factors

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
kwargsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist; the description carries full burden. It does not disclose behavioral traits such as side effects (adding to level), permissions, or rate limits. It only states it spawns an actor, missing key context for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, front-loaded with purpose, and uses a structured list for parameters. Every sentence adds value with no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (1 parameter encoding multiple sub-params) and the presence of an output schema, the description covers all necessary invocation details (parameters and format). No missing critical context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0% (only string type). The description fully compensates by listing all supported sub-parameters (actor_class, location, etc.), format, and an example, providing essential meaning beyond the empty schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it spawns a level actor from an Unreal Blueprint class. The verb 'spawn' plus resource 'actor from Blueprint' is specific and distinguishes it from siblings like spawn_static_mesh or create_static_mesh_actor.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for Blueprint-based actors but does not explicitly indicate when to use this tool versus alternatives like spawn_static_mesh. No when-not-to-use or alternative suggestions are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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