create_static_mesh_actor
Add static mesh actors to an Unreal Engine level using simple text parameters for mesh type, location, rotation, scale, and color.
Instructions
Create a new static mesh actor in the Unreal Engine level using a simpler approach.
Parameters:
kwargs: String containing parameters as key=value pairs or JSON object Example: "actor_label=Cube mesh_type=CUBE location=0,0,0"
Supported parameters:
actor_label/name: Name for the actor
mesh_type: One of CUBE, SPHERE, CYLINDER, PLANE, CONE
location: x,y,z location coordinates
rotation: pitch,yaw,roll rotation in degrees
scale: x,y,z scale factors. 1 means same scale (100%)
color: r,g,b color values (0.0-1.0)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kwargs | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |