modify_actor
Modify an existing Unreal Engine actor by updating its location, rotation, scale, visibility, or color using key-value parameters.
Instructions
Modify an existing actor in the Unreal Engine level.
Parameters:
kwargs: String containing parameters as key=value pairs or JSON object Example: "actor_label=Cube location=100,200,50 rotation=0,45,0"
Supported parameters:
actor_label: Label/name of the actor to modify (required)
location: x,y,z location coordinates
rotation: pitch,yaw,roll rotation in degrees
scale: x,y,z scale factors
visible: true/false to set visibility
color: r,g,b color values (0.0-1.0)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kwargs | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |