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modify_actor

Modify an existing Unreal Engine actor by updating its location, rotation, scale, visibility, or color using key-value parameters.

Instructions

Modify an existing actor in the Unreal Engine level.

Parameters:

  • kwargs: String containing parameters as key=value pairs or JSON object Example: "actor_label=Cube location=100,200,50 rotation=0,45,0"

Supported parameters:

  • actor_label: Label/name of the actor to modify (required)

  • location: x,y,z location coordinates

  • rotation: pitch,yaw,roll rotation in degrees

  • scale: x,y,z scale factors

  • visible: true/false to set visibility

  • color: r,g,b color values (0.0-1.0)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
kwargsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so the description must disclose behavioral traits. It does not mention side effects, permission requirements, return values, or error behavior. The output schema exists but is not referenced.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is reasonably concise but could be more structured. It includes an example and parameter list, which is helpful, but there is some redundancy (e.g., 'Parameters:' line). Overall adequate.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers essential usage (how to supply parameters) but omits behavioral context like what happens on failure, whether changes are undoable, or output format. With an output schema available, the lack of return info is partially mitigated, but not fully.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has only a string kwargs parameter with 0% description coverage. The description compensates with a detailed example and list of supported parameters (actor_label, location, rotation, etc.), adding meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Modify an existing actor in the Unreal Engine level,' which is a specific verb+resource. The sibling tools include delete, get, and spawn operations, making this tool's purpose distinct.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like set_object_property or spawn_actor_from_blueprint. The description lacks context for selection among siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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