create_basic_castle
Create a basic castle in Unreal Engine from primitive shapes, with customizable layout, size, palette, and rotation.
Instructions
Create a sample castle workflow from primitive shapes.
Parameters:
kwargs: Optional key=value pairs or JSON object Supported parameters:
prefix: Actor label prefix, default Castle
origin: x,y,z base location
stone_color: r,g,b or r,g,b,a color for stone elements
roof_color: r,g,b or r,g,b,a color for roof elements
layout: classic, courtyard, bastion, or longhall
size: compact, standard, or grand
palette: granite, sandstone, moss, or obsidian
yaw: rotate the layout around the origin in degrees
replace_existing: true/false, default true
dry_run: true/false, default false
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kwargs | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |