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delete_actor

Remove a specific actor from the Unreal Engine level by providing its label or name.

Instructions

Delete a specific actor from the Unreal Engine level.

Parameters:

  • actor_label: The label/name of the actor to delete

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actor_labelYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must fully disclose behavior. It only states 'delete' but does not describe side effects (e.g., what happens to attached components, undo capabilities, permission requirements). For a destructive action, this is insufficient.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is brief with two sentences plus a parameter block. However, the parameter listing could be integrated more concisely, and the structure is acceptable but not optimally front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has one parameter and no annotations, but the description omits crucial context: return value (output schema exists but is not explained), error states, and safety considerations. Given the destructive nature, this is a notable gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description restates the parameter 'actor_label' with a brief explanation, but adds no new semantic meaning beyond the schema's title. With 0% schema description coverage, the description fails to compensate (e.g., no mention of format, case sensitivity, or how to obtain a valid label).

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('delete') and the resource ('a specific actor from the Unreal Engine level'). It is distinct from sibling tools like 'modify_actor' or 'select_actors'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives (e.g., 'spawn_actor_from_blueprint' or 'modify_actor'). There are no preconditions, no warnings about irreversibility, and no scenarios where deletion is inappropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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