Skip to main content
Glama

Related Servers

Alternatives to unreal-mcp

No user-submitted related servers found.

    Related Servers

    • A
      license
      B
      quality
      C
      maintenance
      Enables Claude to control Unreal Engine 5 editor, spawn actors, build materials, author Blueprints, and more, with zero plugin installation.
      31
      77 PyPI
      MIT
    • A
      license
      B
      quality
      A
      maintenance
      Enables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.
      1
      1,053 npm
      882
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Enables Claude to control a running Unreal Engine editor via Epic's Python Remote Execution protocol, supporting asset import, actor manipulation, viewport screenshots, and arbitrary Python execution.
      11
      MIT
    • F
      license
      Not graded
      quality
      C
      maintenance
      MCP server that connects Claude to Unreal Engine 5.8 via the official Remote Control API, enabling asset manipulation, actor control, level operations, and AI-powered 3D model generation (via Meshy) through natural language.
      -
    • F
      license
      A
      quality
      D
      maintenance
      Bridges Claude AI to a live Unreal Engine 5 editor session, enabling natural language control of scene inspection, modification, logging, source search, console commands, and C++ class scaffolding.
      10
      -

    TDQS

    B3.4/5.0

    Scored across 21 tools

    Disambiguation3/5

    Some tools overlap in purpose, e.g., create_static_mesh_actor vs spawn_static_mesh both create static mesh actors, and list_available_assets vs search_assets_recursively both list assets. Also, get_actor_info vs get_object_property and modify_actor vs set_object_property share similar scopes. Descriptions help but boundaries are fuzzy.

    Naming Consistency4/5

    Most tools follow a verb_noun pattern with snake_case, e.g., create_static_mesh_actor, list_level_actors. However, there are minor inconsistencies like create vs spawn for similar actions, and remote_call uses 'call' instead of a clearer noun. Overall, the pattern is readable and mostly consistent.

    Tool Count4/5

    With 21 tools, the server covers a broad range of Unreal operations but includes several castle-specific tools (3) that seem niche. The count is high but still manageable for integration. Slight bloat due to overlapping tools.

    Completeness3/5

    The tool set covers actor creation/modification/deletion, asset listing, and spatial context, but lacks asset deletion, blueprint editing (beyond spawning), level management (e.g., new level), and undo support. The presence of general-purpose remote_call and set_object_property partially compensates but indicates missing high-level functionality.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues