unreal-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_spatial_contextA | Return the current spatial context of all actors as a JSON string. |
| reset_spatial_contextA | Reset the spatial context, clearing all tracked actors. |
| delete_actorC | Delete a specific actor from the Unreal Engine level. Parameters:
|
| spawn_actor_from_blueprintA | Spawn a level actor based on an Unreal Blueprint class. Parameters:
Supported parameters:
|
| spawn_static_meshB | Spawn a static mesh actor using an existing static mesh asset from the content browser. Parameters:
Supported parameters:
|
| create_static_mesh_actorB | Create a new static mesh actor in the Unreal Engine level using a simpler approach. Parameters:
Supported parameters:
|
| modify_actorB | Modify an existing actor in the Unreal Engine level. Parameters:
Supported parameters:
|
| get_level_infoC | Get information about the current Unreal Engine level and update spatial context. |
| list_available_assetsA | List available assets of a specific type in the Unreal Engine project. Parameters:
Supported parameters:
|
| get_actor_infoA | Get detailed information about a specific actor in the Unreal Engine level. Parameters:
|
| search_assets_recursivelyA | Search for assets recursively in all common subdirectories. Parameters:
|
| list_level_actorsA | List actors in the current level. Parameters:
|
| get_selected_actorsA | Get the actors currently selected in the Unreal Editor. |
| select_actorsB | Select one or more actors in the Unreal Editor. Parameters:
|
| save_current_levelA | Save the currently open Unreal level. |
| remote_callB | Call any Unreal Remote Control function. Parameters:
|
| get_object_propertyA | Read any Unreal object property through the Remote Control property endpoint. Parameters:
|
| set_object_propertyA | Write any Unreal object property through the Remote Control property endpoint. Parameters:
|
| create_basic_castleB | Create a sample castle workflow from primitive shapes. Parameters:
|
| verify_basic_castleB | Verify that a castle built from the shared plan exists in the current level. Parameters:
|
| reset_basic_castleB | Delete a castle by prefix. Parameters:
|
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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