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set_object_property

Set any Unreal object property by specifying object path or actor label, property name, and value. Supports JSON for complex types and optional undo transaction.

Instructions

Write any Unreal object property through the Remote Control property endpoint.

Parameters:

  • kwargs: key=value pairs or JSON object Supported parameters:

    • object_path: Direct Unreal object path

    • actor_label: Actor label to resolve into an object path

    • component_class: Optional component class to resolve from the actor

    • property_name: Unreal property name to write

    • property_value: Value to assign, preferably via JSON for structs

    • generate_transaction: true/false, default true

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
kwargsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description mentions using the Remote Control endpoint but lacks critical behavioral details such as side effects, error handling, permissions, or reversibility. Since no annotations are provided, the description bears full responsibility and falls short.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the main purpose and then lists parameters in a structured way, but it is somewhat verbose and could be more concise by grouping or simplifying the parameter list.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of a single parameter wrapping many sub-parameters, the description covers the main aspects adequately. The existence of an output schema reduces the need to explain return values, but some usage context (e.g., required fields, validation) is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema only defines 'kwargs' as a string with 0% description coverage, but the description compensates by listing supported sub-parameters (object_path, actor_label, etc.) with brief explanations, adding significant semantic value.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Write' and resource 'Unreal object property', distinguishing it from sibling tools like get_object_property (read) and remote_call (function invocation).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for writing properties but does not explicitly state when to use this tool versus alternatives like get_object_property or modify_actor, nor does it provide context about prerequisites or limitations.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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