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search_assets_recursively

Search recursively through Unreal Engine project directories to find assets, with optional filtering by asset type and search term.

Instructions

Search for assets recursively in all common subdirectories.

Parameters:

  • base_path: The base path to search in (e.g., '/Game/KyotoAlley')

  • asset_type: Optional type of assets to filter by

  • search_term: Optional search term to filter results

  • max_results: Maximum number of results (default: 50)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
base_pathYes
asset_typeNo
search_termNo
max_resultsNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It mentions recursive search but does not clarify performance implications, error behavior, authorization needs, or what 'common subdirectories' means, leaving significant ambiguity.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise: one purpose sentence followed by a clear parameter list. No extraneous words, and the structure is easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the presence of an output schema, return values are covered. The description explains the parameters and the recursive behavior, but the term 'common subdirectories' needs clarification. Overall, it's fairly complete for a search tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema coverage, the description adds meaning by listing and briefly explaining each parameter (base_path, asset_type, search_term, max_results with default). While basic, it compensates for the lack of schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'search', the resource 'assets', and the recursive nature in 'all common subdirectories'. It distinguishes from siblings like 'list_available_assets' which likely does not recurse.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not explicitly state when to use or not use this tool, nor mention alternatives. The term 'common subdirectories' is ambiguous and provides no guidance on scope or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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