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list_available_assets

List assets by type in an Unreal Engine project. Filter by path and search term to find specific Blueprint Classes, Static Meshes, Materials, and more.

Instructions

List available assets of a specific type in the Unreal Engine project.

Parameters:

  • kwargs: String containing parameters as key=value pairs or JSON object Example: "asset_type=StaticMesh search_path=/Game/AssetName search_term=House"

Supported parameters:

  • asset_type: Type of assets to list (BlueprintClass, StaticMesh, Material, etc.)

  • search_path: Optional path to search for assets (default: /Game)

  • search_term: Optional term to filter results

  • max_results: Maximum number of results to return (default: 20)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
kwargsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description must fully explain behavior. It only states it lists assets without discussing side effects, performance, or error states. Basic read operation assumed but not elaborated.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with a clear purpose statement, example, and parameter list. Slightly verbose with repeat headers, but each sentence adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Covers main sub-parameters and defaults, but lacks mention of output structure (though output schema exists), error handling, or limits beyond max_results. Adequate but not exhaustive.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has only a single 'kwargs' string parameter with no description. The tool description adds extensive meaning: it explains the format (key=value or JSON), lists four supported sub-parameters with examples, and covers default values.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action is to list available assets, the resource is assets in the Unreal Engine project, and it requires a specific type. The supported parameters are listed, providing full specificity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like search_assets_recursively. It implies asset_type is needed but doesn't specify prerequisites or context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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