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get_object_property

Read Unreal object properties using object paths or actor labels, with optional component class resolution.

Instructions

Read any Unreal object property through the Remote Control property endpoint.

Parameters:

  • kwargs: key=value pairs or JSON object Supported parameters:

    • object_path: Direct Unreal object path

    • actor_label: Actor label to resolve into an object path

    • component_class: Optional component class to resolve from the actor

    • property_name: Unreal property name to read

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
kwargsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It does not explicitly state that the tool is read-only, has no side effects, or describe error behavior. The word 'read' suggests safety but is not definitive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, front-loads the main action, and uses a bulleted list for parameters. Every sentence adds value without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has an output schema, so explaining return values is unnecessary. The description adequately explains the parameters. However, it does not mention prerequisites like a loaded level or object existence, but given the simplicity, it is mostly complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema only defines 'kwargs' as a string with no description, resulting in 0% schema coverage. The description compensates by listing the supported parameters (object_path, actor_label, component_class, property_name) and explaining that kwargs accepts key=value pairs or a JSON object.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'read' and the resource 'Unreal object property'. The tool distinguishes from its sibling 'set_object_property' which is the write counterpart.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for reading properties but does not explicitly state when to use this tool versus alternatives like 'remote_call' or provide any exclusions or prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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