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set_node_property

Set a property on any node in a Godot scene with automatic type coercion for values like vectors, colors, and resources.

Instructions

Set a property on an existing node in a scene. Values are coerced to the property type (e.g. [x,y] -> Vector2, "res://..." -> resource).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file
nodePathYesPath to the node within the scene
propertyYesProperty name (e.g. position, modulate, text)
valueYesThe value to set (number, string, bool, [x,y] array, {r,g,b,a} object, etc.)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose all behavioral traits. It only mentions value coercion but omits critical details: persistence (immediate save?), error handling, prerequisites (scene open?), destructiveness, and reversibility. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, no wasted words. The key action is front-loaded. However, it could include more behavioral context without becoming verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations, no output schema, and 5 required parameters, the description lacks completeness. It does not specify return value, side effects, or potential failures, making it insufficient for safe invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, but the description adds value beyond the schema by explaining type coercion with concrete examples (e.g., [x,y] -> Vector2). This aids understanding of the flexible 'value' parameter.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'set' and the resource 'property on an existing node in a scene'. It distinguishes this tool from siblings like get_node_properties (read) and add_node (creation). Examples of type coercion add specificity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explains what the tool does but provides no explicit guidance on when to use it versus alternatives. With 37 sibling tools, lacking usage context (e.g., 'use this to modify existing properties; for adding new nodes, use add_node') reduces clarity.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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