reparent_node
Move a node to a new parent within the same Godot scene, preserving its global transform by default.
Instructions
Move a node to a new parent within the same scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Path to the scene file | |
| nodePath | Yes | Path to the node to move | |
| newParentPath | Yes | Path to the new parent node | |
| keepGlobalTransform | No | Preserve global transform (default true) |