connect_signal
Connect a signal from one node to a method on another node and persist the connection in a Godot scene.
Instructions
Persist a signal connection from one node to a method on another node in the same scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Path to the scene file | |
| fromNode | Yes | Path to the emitting node | |
| signalName | Yes | Signal name (e.g. pressed, body_entered) | |
| toNode | Yes | Path to the receiving node | |
| method | Yes | Method name to call on the receiver |