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load_sprite

Load a texture into a Sprite2D node in a Godot scene by specifying the project, scene, node path, and texture file path.

Instructions

Load a sprite into a Sprite2D node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file (relative to project)
nodePathYesPath to the Sprite2D node (e.g., "root/Player/Sprite2D")
texturePathYesPath to the texture file (relative to project)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, but the description does not disclose behavioral traits such as replacing existing textures, required node existence, or error handling. The minimal description leaves agents uncertain about side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no redundant words. Efficiently conveys core purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 4 required parameters and no output schema or annotations, the description is adequate but minimal. It does not explain what happens on success/failure or any required node state, leaving room for ambiguity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% with clear descriptions for each parameter. The top-level description adds no additional meaning beyond what the schema provides, but baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a clear verb 'Load' and specific resource 'sprite' into a 'Sprite2D node'. It distinguishes this tool from siblings like 'add_node' or 'set_node_property' by focusing on sprite loading.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., set_node_property for setting texture). No exclusions or prerequisites mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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