disconnect_signal
Remove a signal connection from a Godot scene by specifying the emitting node, signal, receiving node, and method.
Instructions
Remove a stored signal connection from a scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Path to the scene file | |
| fromNode | Yes | Path to the emitting node | |
| signalName | Yes | Signal name | |
| toNode | Yes | Path to the receiving node | |
| method | Yes | Method name |