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describe_class

Introspect a Godot built-in class to view its parent, properties, methods, and signals. Use to identify valid names before editing.

Instructions

Introspect a Godot built-in class via ClassDB: its parent, properties, methods, and signals. Use to discover valid property/signal names before editing.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
classNameYesThe Godot class to describe (e.g. CharacterBody2D)
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It explicitly states introspection (read-only) and lists returned components (parent, properties, methods, signals). No mention of side effects or errors, but the read-only nature is clear.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences: first states purpose and outputs, second gives usage advice. Front-loaded, no fluff.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Lacks output schema and does not describe the return format. While the tool is simple, the description could be more complete by hinting at the structure of the returned information.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and the description restates the schema's parameter descriptions verbatim (projectPath and className). It adds no new meaning beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it introspects a Godot class via ClassDB, listing parent, properties, methods, and signals. This distinguishes it from sibling tools, none of which focus on class introspection.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly advises 'Use to discover valid property/signal names before editing,' providing clear context. While it doesn't state when not to use it, the sibling list makes it obvious this is the only introspection tool for classes.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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