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create_resource

Create a new .tres or .res resource file by specifying the resource class and optional properties.

Instructions

Create a new .tres/.res resource of a given class with optional properties (e.g. StandardMaterial3D, custom Resource)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
resourcePathYesPath for the new resource (relative to project)
resourceClassYesResource class name (e.g. StandardMaterial3D)
propertiesNoOptional initial properties
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description bears full burden for behavioral disclosure but only states 'create', omitting side effects like file overwrite, error conditions, or required permissions, which is insufficient for a write operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single efficient sentence, front-loaded with the main action and examples, with no wasted words. Minor improvement could be made by separating into two sentences for clarity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 4 parameters (1 optional), no output schema, and no annotations, the description is adequate but missing details on return value, overwrite behavior, and error handling, leaving gaps for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds value by specifying file extensions and examples, but does not significantly enhance understanding of individual parameters beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'create', the resource type '.tres/.res', and includes concrete examples like StandardMaterial3D, distinguishing it from siblings like edit_resource or create_scene.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives (e.g., edit_resource, load_sprite) and does not mention prerequisites or exclusions, leaving the agent without context for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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