get_node_properties
Read properties of a node in a Godot scene. Use 'overrides' mode for non-default values or 'effective' for all stored values.
Instructions
Read the properties of a single node in a scene. mode "overrides" returns only non-default values, "effective" returns all stored values.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Path to the scene file | |
| nodePath | Yes | Path to the node within the scene (e.g. Player/Sprite2D). Empty/"root" for the root node. | |
| mode | No | overrides (default) or effective |