Validate skeleton
spine_validateValidates Spine files and animations for structural errors, bad mesh/key/curve data, physics keys, NaNs, loop seams, clamps, invisible keys, mesh folds, joint gaps, and face blink/mouth issues.
Instructions
Finds problems: duplicate names, bone order, missing references (Spine drops them on import), mesh indices, key order, curves, keys on physics bones; samples every animation in spine-core (NaN, loop seams, clamps, invisible keys, mesh folds, joints opening). face: blinks vs pose changes and mouth swaps, lashes while shut, mouth bones, blink timing.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | ||
| face | No | Face audit (docs/USAGE.md#faces) | |
| input | Yes | .spine, .json or .skel(.bytes) | |
| runtime | No | ||
| skeleton | No | Needed only with several skeletons | |
| loopAnimations | No | Must loop cleanly (default: idle/walk/run/loop/cycle names) |