PSD layers to a new Spine project
spine_import_layersBuild a new Spine project from layered PSDs, PhotoshopToSpine JSON, or PNG parts with layout data; preview changes with dry-run and avoid overwrites by default.
Instructions
New Spine project from a layered PSD: a region per layer at its canvas position, draw order from layer order, bones from groups (or PhotoshopToSpine tags), images next to it; masks baked, unsupported effects reported. Or json: PhotoshopToSpine's output (checked). Or parts: PNGs placed by a layout JSON (See-through, cut-boxes or {parts:[{file,x,y|bbox|center,order,bone,pivot,slot}]}). Dry-run by default, never overwrites; verified by re-export and a render against the PSD or the placed parts. Places art only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| psd | No | ||
| json | No | ||
| apply | No | ||
| bones | No | ||
| parts | No | ||
| scale | No | ||
| layout | No | Default: layout.json or parts.json in parts or its parent | |
| origin | No | ||
| output | Yes | New .spine | |
| skeleton | No | ||
| targetHeight | No | Shown height in px: flags oversized art | |
| includeHidden | No |