Rig a layered PSD into a new Spine project
spine_auto_rigAutomatically rigs a Spine project from layered PSD or parts and layout by generating bones, meshes, weights, and optional two-bone IK, with dry-run validation and safe apply.
Instructions
Starting rig in a new project from a layered PSD or parts + layout: bones at joints, traced meshes, weights, optional two-bone IK; hidden lids rigged shut-collapsed. Without bones: suggests a skeleton over the art (nothing written; riders: one character sits on another; rigFrom: an approved rig's joints); pass back as bones. With bones: dry-run with checks; apply writes, validates, runs rig QA, renders test poses. Never overwrites.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ik | No | ||
| psd | No | ||
| mesh | No | ||
| apply | No | ||
| blend | No | ||
| bones | No | ||
| parts | No | ||
| scale | No | ||
| layout | No | ||
| origin | No | ||
| output | Yes | New .spine | |
| riders | No | ||
| density | No | ||
| rigFrom | No | ||
| weights | No | ||
| skeleton | No | ||
| targetHeight | No | Shown height in px: flags oversized art |