Import into a Unity project
spine_unity_importImports .spine files into a Unity project, compares bones against spine-core, and reports texture and render pipeline settings. Supports dry-run, in-place update, and read-only audit modes.
Instructions
Imports a .spine into a Unity project with spine-unity (data, atlas, materials, mixes, prefab), then compares it bone by bone with spine-core; reports texture settings and render pipeline. Dry-run by default. update: replace in place (backed up, GUIDs kept). With Unity open, only files are copied. audit: read-only scan (version, data files, API changes).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| loop | No | ||
| skin | No | ||
| apply | No | ||
| audit | No | ||
| mixes | No | ||
| folder | No | Default Assets/Spine/<name> | |
| format | No | ||
| prefab | No | ||
| update | No | ||
| project | No | Not for audit | |
| sources | No | audit: .spine files or folders | |
| component | No | ||
| followers | No | Bones with a BoneFollower child | |
| defaultMix | No | ||
| unityProject | Yes | ||
| unityVersion | No | ||
| referenceAssets | No | ||
| startingAnimation | No | ||
| premultipliedAlpha | No |