Rig edits into a new project
spine_rig_editEdit Spine rigs by adding bones, IK, physics, events, and skins, then write changes to a new .spine file while leaving the original untouched. Runs as a dry run by default.
Instructions
Adds bones, IK, physics, events and skins, sets setup poses, removes constraints, traces regions into meshes in place (meshRegion), copies meshes from another rig (copyMesh); written to a NEW .spine via JSON import (original untouched), listing what else the round trip changed. Dry-run by default; one skeleton.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| apply | No | ||
| edits | Yes | ||
| output | Yes | New .spine | |
| project | Yes | .spine project |