Check the export in Unity
spine_unity_checkValidates a fresh Spine export in a throwaway Unity project by comparing every animation bone by bone against spine-core and measuring CPU/GC performance per skeleton.
Instructions
Fresh export into a throwaway Unity project, every animation vs spine-core bone by bone (~30 s); perf: CPU/GC per skeleton. Options: docs/USAGE.md#into-your-unity-project.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| perf | No | ||
| format | No | ||
| render | No | vs Spine's render | |
| tracks | No | Looping, one per track | |
| project | Yes | ||
| samples | No | ||
| batching | No | spine-unity draw calls | |
| renderFps | No | ||
| colorSpace | No | ||
| spineUnity | No | Commit, or a Unity project's lock | |
| urpShaders | No | ||
| canvasGroup | No | ||
| compression | No | Android formats vs RGBA32 | |
| renderScale | No | ||
| unityVersion | No | Default newest: none found | |
| tracksPhysics | No | ||
| tracksSeconds | No | ||
| renderPipeline | No | ||
| renderComponent | No | ||
| renderAnimations | No | ||
| mecanimTransitions | No | SkeletonMecanim vs the simulation | |
| premultipliedAlpha | No |