Transfer an animation to another skeleton
spine_transfer_animationCopy animations between Spine skeletons or projects, matching names and reporting matched, renamed, or unmovable elements; preview changes with dry-run before writing.
Instructions
Copies an animation to another skeleton or project, matching names (exact, map, then case/separator-insensitive); reports what matched, renamed or could not move, then adds it like spine_add_animation (dry-run by default). copies: merge mode for animators on copies of one project: what each copy added or changed, conflicts (resolve with prefer), then writes into the base (to).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to | Yes | ||
| map | No | source -> target; attachments "slot/attachment" | |
| from | No | .spine or .json | |
| name | No | ||
| apply | No | ||
| copies | No | ||
| editor | No | ||
| prefer | No | animation -> copy | |
| replace | No | ||
| retarget | No | Scale translate keys to the target | |
| animation | No | ||
| normalize | No | ||
| toSkeleton | No | ||
| stagingPath | No | ||
| allowUpgrade | No | Write an older-version project | |
| fromSkeleton | No |