Generate animation from the rig
spine_generate_animationGenerates one validated Spine animation of a specified type, backing up the project and verifying results. Use dry-run to preview; get suggestions when required bones or slots are missing.
Instructions
A new animation of one type (fill only that type's object), added like spine_add_animation (validated, backed up, verified; dry-run unless apply). Missing bones/slots: suggestions by name, nothing written. breathe: torso scale or figure8, followers later; restStart. sway: chain swing. settle: decay after a gesture. blink: eye swaps and/or lid bones; onPoses hides head moves. gaze: eye darts between fixations; brows lift, arch, dip. lookAt: eyes lead, neck-to-head follows. followThrough: secondary motion baked over a source. turn: 2.5D head turn; squash: squash/stretch (mesh deform). walk: in-place cycle. blocking: pose-to-pose. lipSync: mouth/jaw from audio. Seconds, degrees, skeleton units; docs/USAGE.md#generate-options.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| gaze | No | ||
| name | No | ||
| sway | No | ||
| turn | No | ||
| type | Yes | ||
| walk | No | ||
| apply | No | ||
| blink | No | ||
| editor | No | ||
| lookAt | No | ||
| settle | No | ||
| squash | No | ||
| breathe | No | ||
| lipSync | No | ||
| project | Yes | .spine project | |
| replace | No | ||
| blocking | No | ||
| skeleton | No | ||
| stagingPath | No | ||
| allowUpgrade | No | Write an older-version project | |
| followThrough | No |