Measure animation motion
spine_measureSamples a Spine animation to measure bone rotation ranges, motion paths, peak speeds, pops, holds, loop seams, root-motion travel and foot sliding, and slot travel for animation QA.
Instructions
Samples an animation in spine-core (constraints, physics warmed up); per bone: rotation range, path, peak speeds, pops, holds, loop seam. rootMotion: what SkeletonRootMotion reads (travel, sliding feet, in-place speed). parts: how far each slot travels.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | ||
| skin | No | ||
| bones | No | ||
| input | Yes | .spine, .json or .skel(.bytes) | |
| limit | No | Most-moving bones shown (default 12) | |
| parts | No | Scale: px per unit | |
| skeleton | No | Needed only with several skeletons | |
| animation | Yes | ||
| rootMotion | No | ||
| warmupLoops | No | ||
| includeSamples | No | Per-frame world x/y/rotation |