Skin and skin combination check
spine_skinsChecks Spine skins and mix-and-match combinations for attachment counts, slot overrides, empty slots, per-frame budgets, and exact draw calls using atlas or pack data.
Instructions
Checks each skin, or mix-and-match combinations: attachment counts, slots several skins set (last wins), slots none fills, and each one's budget over every frame. atlas or pack for exact draw calls.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | ||
| pack | No | ||
| atlas | No | ||
| input | Yes | .spine, .json or .skel(.bytes) | |
| limits | No | Device budget for pass/fail | |
| render | No | Draw them side by side (Chrome) | |
| skeleton | No | ||
| animations | No | false: setup pose only | |
| renderTime | No | ||
| combinations | No | Skin lists, in order | |
| renderAnimation | No |