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Txpple

fvtt-mcp-molten5e

by Txpple

update-actor

Edit a D&D 5e actor's stat-block fields including abilities, health, movement, senses, defenses, and currency. Works for both PCs and NPCs, with NPC-only options for challenge rating, creature type, legendary actions, and more.

Instructions

[D&D 5e only] Edit an EXISTING actor's own stat-block fields. Supply only the groups you want to change: • identity — name, img • details — size, cr*, creatureType*, creatureSubtype*, swarmSize*, alignment, biography, source • abilities — abilities.{str..cha}, savingThrows (replace), skills (merge; proficiency none/proficient/expert) • vitals — hp, ac, initiative • movement, senses • defenses — damageImmunities / damageResistances / damageVulnerabilities / conditionImmunities / languages (each {mode: replace|add|remove, values, custom?}), telepathy • resources* — legendaryActions, legendaryResistances, lair • 2024* — habitat, treasure • currency — coins {mode: set|add, pp, gp, ep, sp, cp} (carried money)

Fields marked * are NPC-only (skipped with a warning on player characters). This authors the stat block; it does NOT edit embedded items (use update-actor-item / add-feature / manage-activity) or run combat. Use list-actors or get-actor to find the actorIdentifier.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
acNoArmor class.
crNo[NPC] Challenge rating (0.125 / 0.25 / 0.5 allowed).
hpNoHit points (value / max / temp / tempmax / formula).
imgNoPortrait image path or URL.
lairNo[NPC] Lair actions — sets the lair initiative count (marks the creature as having a lair).
nameNoRename the actor.
sizeNoCreature size (long name or short code).
sensesNoSenses ranges (feet) plus special-sense free text.
skillsNoSet skill proficiencies — merge: only the listed skills change.
sourceNoSource metadata (book / page / rules edition).
habitatNo[NPC, 2024] Habitats (replace the whole list), e.g. [{type:"forest"},{type:"planar",subtype:"nine hells"}].
currencyNoCarried coins (pp/gp/ep/sp/cp). Only the coins you list change.
movementNoMovement speeds (in the given units, default feet).
treasureNo
abilitiesNoAbility scores to set — only the abilities you list change.
alignmentNoAlignment free text (e.g. "Lawful Evil").
biographyNoBiography / description (HTML).
languagesNo
swarmSizeNo[NPC] Swarm member size, or "" if the creature is not a swarm.
telepathyNoTelepathy range (0 = none).
initiativeNoInitiative bonus and/or ability override.
creatureTypeNo[NPC] Creature type: aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, undead.
savingThrowsNoReplace the proficient saving throws: the listed abilities become proficient, all others non-proficient.
actorIdentifierYesName or id of the actor to edit (partial name match supported).
creatureSubtypeNo[NPC] Creature subtype free text (e.g. "Devil").
damageImmunitiesNo
legendaryActionsNo[NPC] Legendary action points per round (resources.legact.max).
damageResistancesNo
conditionImmunitiesNo
legendaryResistancesNo[NPC] Legendary resistance uses per day (resources.legres.max).
damageVulnerabilitiesNo
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description bears the full burden of behavioral disclosure. It states the tool 'authors the stat block' (implying overwrite) and notes that NPC-only fields produce a warning. However, it lacks information about side effects, authentication requirements, error behavior (e.g., on missing actor), or rate limits. Some transparency is present but insufficient for a mutation tool with no annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with bullet points and groups, front-loading the purpose and exclusions. It is relatively long due to the parameter listing, but each section provides necessary context. The structure is clear, though it could be slightly more concise without losing information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (31 parameters, nested objects, no output schema), the description covers most aspects: available parameter groups, NPC-only fields, merge/overwrite behaviors for skills and defenses, and exclusion of embedded items. However, it omits explanation of return values (since no output schema) and does not detail error scenarios, leaving some gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 81% (high), so baseline is 3. The description adds value beyond the schema by grouping parameters into categories (identity, details, vitals, etc.), noting merge behavior for skills (proficiency none/proficient/expert), and indicating NPC-only fields. This semantic grouping aids understanding, warranting a score above baseline.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states the tool edits an existing actor's stat-block fields in D&D 5e, and distinguishes it from siblings by clarifying it does NOT edit embedded items or run combat. The verb 'Edit' and resource 'actor's own stat-block fields' are specific and match the name.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear when-to-use guidance: 'Supply only the groups you want to change' and lists what not to use it for (embedded items, combat) with explicit sibling tool names (update-actor-item, add-feature, manage-activity). It also suggests using list-actors or get-actor to find the actorIdentifier, and notes NPC-only fields are skipped with a warning.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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