create-tiles
Place props, roofs, decals, or video overlays on a scene using data-relative image paths. Configure size, rotation, alpha, elevation, occlusion, and more per tile.
Instructions
Place one or more TILES (props, roof/overhead pieces, decals, video overlays) on a scene from Data-relative image paths. A tile's on-map SIZE is width/height in canvas pixels; x/y are the absolute-canvas-pixel top-left (see get-scene-dimensions for padding-aware cell→px math). Optionally set rotation, alpha, elevation, sort, texture tint/fit/scale, roof occlusion (occlusionMode: 1 fade / 4 radial so it fades when a token walks under), light/weather restrictions, video loop/autoplay/volume, hidden, locked. Per-tile error isolation; a 404 texture keeps the path but warns. Returns created ids. GM-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tiles | Yes | One or more tiles (props/roofs/overlays) to place on the scene. | |
| sceneIdentifier | Yes | Scene id or exact name holding the placeables. |