fvtt-mcp-molten5e
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TDQS
Scored across 130 tools
Most CRUD families are clearly separated, and many descriptions explicitly steer agents (e.g. prefer import-item over add-item). However, there are several near-overlapping families—add-item/create-item/import-item, get-actor/get-actor-entity/search-actor-contents, asset-info/asset-url, and the multiple PC/NPC creation tools—that create real selection ambiguity despite helpful descriptions.
The set overwhelmingly follows a consistent verb_noun pattern (create/list/update/delete/get/search/set) with no camelCase/snake_case mixing. Minor singular/plural inconsistencies like update-token vs delete-tokens and list-notes vs update-note, plus the overloaded use of 'item' for both world Items and actor gear, prevent a perfect score.
At 130 tools, this far exceeds the 50+ extreme threshold and is the dominant coherence problem. Even though Foundry VTT is a broad domain, an agent cannot reasonably hold this many tools in context, and many per-placeable CRUD families could be consolidated without losing capability.
The surface covers nearly the full authoring lifecycle: actors, items, journals, scenes, placeables, assets, playlists, rolltables, cards, chat, folders, ownership, and compendium import. Minor gaps such as no playlist-track management, no update/draw/shuffle for cards, and no direct editing of region behaviors keep it from a 5.