create-sounds
Add point-emitter ambient sounds (e.g., waterfall, hearth) to a Foundry VTT scene, setting position, radius, volume, loop, wall muffle, darkness range, and audio effects.
Instructions
Place one or more positional AMBIENT SOUNDS on a scene (a crackling hearth, a waterfall, dripping cave water) from Data-relative audio paths. x/y are the emitter CENTER in absolute canvas pixels; radius is in grid-DISTANCE units (feet), NOT pixels. Optionally set volume, repeat (loop), walls (muffle through walls), easing (fade by distance), a darkness activation range (night-only sounds), and listener effects (baseEffect/muffledEffect, e.g. "lowpass"). A 404 audio path keeps the path but warns. Distinct from a scene playlist: this is a point emitter players walk into. Returns created ids. GM-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sounds | Yes | One or more positional ambient sounds to place. | |
| sceneIdentifier | Yes | Scene id or exact name holding the placeables. |