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Txpple

fvtt-mcp-molten5e

by Txpple

manage-activity

Manage rollable activities on D&D 5e items—add, edit, remove, or list attacks, damage, saves, heals, checks, utility, and linked spell casts. Author activities without running combat.

Instructions

[D&D 5e only] Add / edit / remove / list Activities on an item — the rollable things (attack, damage, save, heal, check, utility, cast). Target an item on an actor (set actorIdentifier) or a world item (omit it). This authors actions like a Multiattack (action="add", type="utility", name="Multiattack"), a heal, an ability-check, a saving-throw activity, OR a spell-casting item (action="add", type="cast", spellUuid=…, charges=…, saveDC/attackBonus=… to pin a fixed challenge) — the cast LINKS a real compendium spell so its measured template + save/attack fire for free. Use action="list" (or get-actor-entity) to find activityIds, then edit/remove by id; edit takes a patch of dot-paths relative to the activity. Authoring only — it does not run combat.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoActivity name (e.g. "Multiattack"). Used by add and edit (rename).
typeNoActivity type. Required for add. "utility" = descriptive action (e.g. Multiattack). "cast" = link & cast a real compendium spell (e.g. a wand/staff) — see spellUuid.
patchNoEdit: dot-paths RELATIVE to the activity root, e.g. {"attack.bonus":"3"}, {"save.dc.formula":"16"}, {"damage.onSave":"half"}.
actionYesadd a new activity, edit/remove an existing one (by activityId), or list activities.
onSaveNoSave activity: damage on a successful save.
saveDCNoSave activity: the DC. Cast activity: pins a FIXED save DC for the linked spell (else the cast defers the DC to the casting actor).
skillsNoCheck activity: associated skill keys (e.g. ["acr","ath"]).
abilityNoAttack ability override (attack activity).
chargesNoCast activity: item charges (uses) consumed per cast. Omit for an at-will cast.
checkDCNoCheck activity: the DC.
castLevelNoCast activity: level to cast at (0 = cantrip). Defaults to the spell's base level.
spellUuidNoCast activity (REQUIRED): the Compendium uuid of the spell to LINK, e.g. "Compendium.dnd-players-handbook.spells.Item.phbsplFireball00". The activity CASTS this spell — its measured template (fireball sphere, lightning line…), save/attack, and effects come for free. The spell must be a real premium-book spell (off-book/SRD is refused — if it is not in the books, STOP and ASK; do not hand-roll a fake save/damage activity).
activityIdNoActivity id — required for edit/remove. Get it from action "list" or get-actor-entity.
attackTypeNoAttack activity: melee or ranged.
healAmountNoHeal activity: healing dice (type "healing" or "temphp").
attackBonusNoAttack activity: flat to-hit bonus. Cast activity: pins a FIXED spell-attack bonus (else the cast defers the attack to the casting actor).
damagePartsNoDamage dice — for attack (extra parts), damage, and save activities.
includeBaseNoAttack: also roll the item base damage (default true).
saveAbilityNoSave activity: the saving-throw ability.
checkAbilityNoCheck activity: the ability rolled.
activationTypeNoAction economy. Default "action".
itemIdentifierYesItem to operate on (id or name). On an actor when actorIdentifier is set, else a world item.
actorIdentifierNoIf set, the item is embedded on this actor; omit to target a world (sidebar) item. Also accepts a placed TOKEN id (from list-tokens) — the activity edit then lands on that token INSTANCE's own delta, not the base actor.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Despite no annotations, the description reveals key behaviors: spell linking for cast activity, dot-path patching for edits, and the constraint that off-book spells are refused. It does not cover error handling or potential overwrites, but overall provides substantial behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-organized, starting with purpose and action overview, then diving into specifics like cast linking and patch editing. It is detailed but not overly verbose; however, some redundancy with schema descriptions could be trimmed.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

While the description covers main behaviors and constraints, it lacks a clear specification of the output format for the 'list' action. Since no output schema exists, describing the returned data structure would improve completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, but the description adds meaning beyond schema, e.g., explaining that actorIdentifier can accept token IDs for instance-specific edits, and that spellUuid is required and links to compendium spells with automatic templates. This enhances parameter understanding.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it adds, edits, removes, and lists activities on items, specifying it's for D&D 5e. It distinguishes from sibling tools by focusing on activities (attack, damage, etc.) and clarifying it does not run combat, making purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides explicit when-to-use guidance: target an actor item with actorIdentifier or a world item without. Details each action (add, edit, remove, list) and when to use them, including alternatives like get-actor-entity. Warns against using for combat and specifies required premium-book spells for cast type.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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